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Cup of DustSpell 3


NecromancyCurse
Source Pathfinder Lost Omens: Gods & Magic
Traditions Arcane, Occult, Primal
Cast Three Actions (material, somatic, verbal)
Range 30 feet
Target 1 living creature
Duration 1 day
Saving Throw Fortitude

You curse the target with a thirst no drink can quench. You can Dismiss the spell. The target must attempt a Fortitude save.


Critical Success The creature is unaffected and is temporarily immune for 1 hour.

Success The creature is Fatigued for 1 round.

Failure The creature is immediately afflicted by thirst as if it hadn't had a drink in days. It becomes Fatigued and takes 1d4 damage each hour that can't be healed until it quenches its thirst. No amount of drinking can quench the creature's thirst during the spell's duration.

Critical Failure As failure but the creature takes 2d4 damage each hour, twice as much as usual for thirst.


Heightened (+3) The thirst becomes more unbearable, increasing the damage each hour by 1d4, or by 2d4 on a critical failure.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.