Curse Of Lost TimeSpell 3
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Occult, Primal
Cast (somatic, verbal)
Range touch
Target 1 Large or smaller object, construct, or living creature
Duration varies
Saving Throw Fortitude
You curse the target with rapid aging or erosion. The effect depends on whether the target is an object, a construct, or a living creature. Artifacts and objects and constructs made of precious materials (as determined by the GM), are immune.
- Object If the object is attended, its bearer can attempt a Fortitude save. If the bearer fails or the object is unattended, the object immediately takes 4d6 damage (applying Hardness normally) and the item is cursed with an unlimited duration. Until the curse ends, the item becomes shoddy and can't be Repaired, and the curse attempts to counteract any spell that would restore the object's Hit Points. Remove Curse can target an item affected by this spell.
- Construct The construct takes 4d6 damage (basic Fortitude save). On a failure, for 1 hour the construct is Clumsy 1, is Enfeebled 1, and can't be Repaired, and the curse attempts to counteract any spell that would restore the construct's Hit Points. On a critical failure, these effects have an unlimited duration.
- Living Creature The living creature must attempt a Fortitude save. Ageless creatures are immune.
Critical Success The living creature is unaffected.
Success The living creature briefly ages, becoming Clumsy 1 and Enfeebled 1 for 1 round.
Failure As success, with a duration of 1 hour.
Critical Failure As success, with an unlimited duration.
Heightened (+1) The damage increases by 1d6.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
CurseA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
NegativeEffects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.