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Darkened EyesFocus 4


UncommonTransmutationClericDarkness
Source Pathfinder Core Rulebook
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 creature
Duration varies
Saving Throw Fortitude

You infuse a creature's vision with darkness. After attempting its save, the target becomes temporarily immune for 24 hours.


Critical Success The target is unaffected.

Success The target's darkvision or low-light vision is suppressed for 1 round.

Failure As success, but the duration is 1 minute.

Critical Failure As success, but the duration is 1 minute, and the target is also Blinded for the duration. It can attempt a new save at the end of each of its turns. If it succeeds, it's no longer Blinded, but its darkvision or low-light vision remains suppressed.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Cleric

This indicates abilities from the cleric class.

Darkness

Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.