Devil FormSpell 6
Source Pathfinder Secrets of Magic
Traditions Arcane, Divine
Cast (somatic, verbal)
Duration 1 minute
You bind yourself to the power of Hell, transforming into a Medium devil battle form. When you cast this spell, choose barbazu, erinys, osyluth, or sarglagon. If you choose osyluth or sarglagon, the battle form is Large and you must have enough space to expand into or the spell is lost. While in this form you gain the devil and fiend traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
You gain the following statistics and abilities regardless of the form that you choose:
- AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
- 5 temporary Hit Points, resistance 5 to physical damage (except silver), and weakness 5 to good.
- Resistance 10 to fire.
- Darkvision.
- One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +20, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
- Athletics modifier of +23, unless your own modifier is higher.
You also gain specific abilities based on the type of devil you choose:
- Barbazu Speed 35 feet;
- Melee glaive (deadly d8, forceful, reach 10 feet), Damage 2d8+10 slashing plus 1d6 evil and 1d6 persistent bleed;
- Melee beard, Damage 3d8 piercing plus 1d6 evil;
- Melee claw (agile), Damage 3d6 slashing plus 1d6 evil.
Spell Effect: Devil Form (Barbazu)
- Erinys Speed 25 feet, fly 40 feet;
- Melee longsword (versatile P), Damage 1d8+10 slashing plus 1d6 evil and 1d6 fire;
- Ranged composite longbow (deadly d10, range increment 100 feet, volley), Damage 1d8 piercing plus 1d6 evil and 1d6 fire.
Spell Effect: Devil Form (Erinys)
- Osyluth Speed 35 feet, fly 30 feet;
- Melee jaws, Damage 2d10+10 piercing plus 1d6 evil;
- Melee >claw (agile, reach 10 feet), Damage 2d6 slashing plus 1d6 evil;
- Melee stinger (reach 15 feet), Damage 1d10 piercing plus 1d6 evil and 1d6 poison;
- Ranged bone shard (range increment 30 feet), Damage 2d6 piercing plus 1d6 evil.
Spell Effect: Devil Form (Osyluth)
- Sarglagon Speed 25 feet, fly 25 feet, swim 30 feet;
- Melee fangs, Damage 2d10+10 piercing plus 1d6 evil;
- Melee tentacle arm (agile), Damage 1d8 bludgeoning plus 1d6 evil and 1d6 poison.
Spell Effect: Devil Form (Sarglagon)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
EvilEvil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment. An ability with this trait can be selected or used only by evil creatures.
LawfulLawful effects often manipulate energy from law-aligned Outer Planes and are antithetical to chaotic divine servants or divine servants of chaotic deities. A creature with this trait is lawful in alignment. An ability with this trait can be selected or used by lawful creatures only.
PolymorphThese effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.