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Divine PlaguesFocus 1


NecromancyClericDisease
Source Pathfinder Lost Omens: Gods & Magic
Cast Two Actions (somatic, verbal)
Range 15 feet
Saving Throw Fortitude

Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the Clumsy, Enfeebled, or Stupefied condition.

Divine Plague (disease) Level 1

Stage 1 Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round)

Stage 2 Slowed 1, and Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round)

Stage 3 Clumsy 1, Enfeebled 1, or Stupefied 1 and the target can't recover from the condition until they are cured (1 day)


Success The target is unaffected.

Failure The target is afflicted with divine plague at stage 1.

Critical Failure The target is afflicted with divine plague at stage 2.


Heightened (5th) The divine plague disease gains the virulent trait. The condition value for the Clumsy, Enfeebled, or Stupefied condition is 2 instead of 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Cleric

This indicates abilities from the cleric class.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.