Electrified Crystal WardFocus 3
Source Pathfinder #148: Fires of the Haunted City
Cast (somatic)
Target 1 hinge or latch
You create an Electric Latch Rune hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly.
Heightened (+2) The hazard's damage increases by 1d12.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.