EnervationSpell 4
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Divine, Occult
Cast (somatic, verbal)
Area 30-foot line
Saving Throw Fortitude
Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 2d8 Persistent Negative Damage.
Failure The creature takes 4d8 Persistent Negative Damage and becomes Drained 1.
Critical Failure The creature takes 4d8 Persistent Negative Damage and becomes Drained 2 and Doomed 1.
Heightened (+2) The persistent negative damage increases by 1d8 Persistent Negative Damage on a success, or by 2d8 Persistent Negative Damage on a failure or critical failure.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
NegativeEffects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.