Gasping MarshSpell 3
Source Pathfinder #171: Hurricane's Howl
Traditions Arcane, Primal
Cast (somatic, verbal)
Area 10-foot burst
Range 30 feet
Duration sustained up to 1 minute
Saving Throw basic Fortitude
With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. When you Sustain the Spell, the mist dissipates completely from the previous area, and you can select a new area within range to fill with the mist. If you don't Sustain the Spell, the mist dissipates and the spell ends.
You deal 4d6 poison damage to each breathing creature that starts its turn in the area. Each affected creature must attempt a Fortitude save.
The creature is then temporarily immune to gasping marsh for 1 minute.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Sickened 1.
Critical Failure The creature takes double damage, is Sickened 2, and takes 1d8 Persistent Poison Damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
PoisonAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.