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Ghostly ShiftCantrip 3


UncommonConjurationCantripPsychic
Source Pathfinder Dark Archive
Traditions Occult
Cast One Action (verbal)
Range 30 feet
Target 1 creature
Duration sustained up to 1 minute

Your body becomes insubstantial as you partially phase out. You gain resistance 2 to all damage (except force).


Heightened (+2) The resistance increases by 1.


Amp Your insubstantiality is complete enough that you can pass through other creatures, causing painful interference effects when you do so. Once each round when you Stride, Burrow, Swim, or Fly, you can pass through one creature's space during that action without needing to attempt a check to Tumble Through, though you can't end your turn in its space. When you pass through a creature's space in this way, you deal 2d6 force damage to that creature, with a basic Fortitude save.

Amp Heightened (+2) Increase the damage dealt by phasing through a creature by 1d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Psychic

This indicates abilities from the psychic class.