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Ghoulish CravingsSpell 2


NecromancyDiseaseEvil
Source Pathfinder Core Rulebook
Traditions Divine, Occult
Cast Two Actions (somatic, verbal)
Range touch
Target 1 creature
Saving Throw Fortitude

You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target is afflicted with ghoul fever at stage 1.

Failure The target is afflicted with ghoul fever at stage 2.

Critical Failure The target is afflicted with ghoul fever at stage 3.


Ghoul Fever (disease); Level 3

Stage 1 carrier with no ill effects (1 day)

Stage 2 3d8 negative damage and the creature regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 3d8 negative damage and the creature gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 the creature dies and rises as a ghoul at the next midnight


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.

Evil

Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment. An ability with this trait can be selected or used only by evil creatures.