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Grasping GraveFocus 5


UncommonNecromancySorcerer
Source Pathfinder Core Rulebook
Cast Two Actions (somatic, verbal)
Area 20-foot radius on the ground
Range 60 feet
Saving Throw Reflex

Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures within and attempting to hold them in place. The skeletal arms deal 6d6 slashing damage. Each creature in the area must attempt a Reflex save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and a -10-foot circumstance penalty to its Speeds for 1 round.

Critical Failure The creature takes double damage and is Immobilized for 1 round or until it Escapes.


Heightened (+1) The damage increases by 2d6.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Sorcerer

This indicates abilities from the sorcerer class.