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Healing PlasterCantrip 1


TransmutationCantripEarth
Source Pathfinder Secrets of Magic
Traditions Primal
Cast One Action (somatic)
Range 5 feet
Target a handful of dirt or mud
Duration 10 minutes

You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.


Heightened (3rd) The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.