Horrid WiltingSpell 8
Source Pathfinder Core Rulebook
Traditions Arcane, Primal
Cast (somatic, verbal)
Range 500 feet
Target any number of living creatures
Saving Throw basic Fortitude
You pull the moisture from the targets' bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting.
Heightened (+1) The damage increases by 1d10.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
NegativeEffects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.