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HyperfocusFocus 1


DivinationCleric
Source Pathfinder Lost Omens: Gods & Magic
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Duration varies
Saving Throw Will

You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it.

The target gains a +1 status bonus to Perception checks attempted with any of its precise senses.

Furthermore, any imprecise senses the target has are sharpened to precise senses (though they do not receive the status bonus). However, the target cannot perceive anything beyond a range of 20 feet with any of its senses.

The duration is determined by the target's Will save. You can allow allies to choose the outcome instead of rolling a saving throw.


Critical Success The target is unaffected.

Success The target is affected for 1 round.

Failure The target is affected for 1 minute.

Critical Failure As failure, but the target cannot perceive anything beyond a range of 10 feet.


Heightened (3rd) You can target up to 2 creatures.

Heightened (6th) You can target up to 4 creatures.

Spell Effect: Hyperfocus


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Cleric

This indicates abilities from the cleric class.