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Ill OmenSpell 1


DivinationCurseMisfortune
Source Pathfinder Advanced Player's Guide
Traditions Occult
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Duration 1 round
Saving Throw Will

The target is struck with misfortune, which throws them off balance. The target must attempt a Will save.


Success The target is unaffected.

Failure The first time during the duration that target rolls an attack roll or skill check, it must roll twice and take the worse result.

Critical Failure Every time during the duration that the target rolls an attack roll or skill check, it must roll twice and take the worse result.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Misfortune

A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.