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Inevitable DestinationFocus 4


RareConjurationCleric
Source Pathfinder Dark Archive
Traditions Divine
Cast Two Actions (somatic, verbal)
Range 30 feet
Target you and 1 enemy
Duration 2 rounds
Saving Throw Will

You twist the paths of the target, ensuring that each one leads to you. The target attempts a Will saving throw.


Critical Success The spell has no effect.

Success Your pull hampers the target's footsteps. It takes a -10-foot circumstance penalty to its Speeds until the end of its next turn.

Failure The target can't move any farther from you than it was when you Cast the Spell, though it can move in such a way that it maintains an equal distance. If you move farther away from the target than the initial distance, the spell ends. The targeted foe can attempt to Escape against your spell DC. If it succeeds, the spell ends.

Critical Failure As failure, plus the target is pulled 10 feet closer to you and falls Prone, tripping in its haste to move toward you.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Cleric

This indicates abilities from the cleric class.