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Inside RopesCantrip 1


UncommonConjurationCantrip
Source Pathfinder #181: Zombie Feast
Traditions Divine, Occult, Primal
Cast One Action (somatic)
Duration 10 minutes

You pull a large handful of guts from your midsection. Removing these guts doesn't harm you. You can use the guts as 50 feet of rope to help you Climb, and they help attach you to a wall. You move half as quickly as usual while climbing with your guts (minimum 5 feet), but you can attempt a DC 5 flat check whenever you critically fail to prevent a fall. Other creatures can use your guts to climb like a squishy rope, but the guts don't help anyone but you attach to a wall. If you let go of your guts or your guts are damaged, the spell ends.


Heightened (3rd) You gain a +1 item bonus to Athletics checks to Climb while using your guts.

Spell Effect: Inside Ropes (3rd level)


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.