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Litany against SlothFocus 5


UncommonEvocationChampionGoodLitany
Source Pathfinder Core Rulebook
Cast One Action (verbal)
Range 30 feet
Target 1 evil creature
Duration 1 round
Saving Throw Will

Your litany rails against the sin of sloth, interfering with the target's ability to react. The target must attempt a Will save. A particularly slothful creature, such as a sloth demon, uses the outcome one degree of success worse than the result of its saving throw. The target becomes temporarily immune to all of your litanies for 1 minute.


Critical Success The target is unaffected.

Success The target can't use reactions.

Failure The target can't use reactions and is Slowed 1.

Critical Failure The target can't use reactions and is Slowed 2.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Champion

This indicates abilities from the champion class.

Good

Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment. An ability with this trait can be selected or used only by good creatures.

Litany

Litanies are special devotion spells, typically used by champions and requiring a single action, that usually give temporary immunity to further litanies.