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Magical FettersSpell 3


UncommonConjurationIncapacitation
Source Pathfinder #158: Sixty Feet Under
Traditions Arcane, Occult
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 creature
Saving Throw Reflex

Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements. The target must attempt a Reflex save.


Critical Success The target is unaffected.

Success The target is Clumsy 1 and takes a -10-foot status penalty to its Speed for 1 round.

Failure The target is clumsy 3 and takes a -10-foot status penalty to its Speed for 1 minute.

Critical Failure As failure, but the target is also Slowed 1 for the duration.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.