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Magic's VesselFocus 1


UncommonEnchantmentCleric
Source Pathfinder Core Rulebook
Cast One Action (somatic)
Range touch
Target 1 creature
Duration sustained up to 1 minute

A creature becomes a receptacle for pure magical energy sent by your deity.

The target gains a +1 status bonus to saving throws.

Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.

Spell Effect: Magic's Vessel


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Cleric

This indicates abilities from the cleric class.