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Necrotic RadiationSpell 4


UncommonNecromancyNegative
Source Pathfinder #154: Siege of the Dinosaurs
Traditions Arcane, Divine, Occult
Cast Two Actions (material, somatic)
Range touch
Target one object or one 10-foot-square area
Duration 24 hours
Saving Throw Reflex

You imbue the touched object or space with slow-acting necrotic radiation. If you cast the spell on an object, any creature ending its turn holding or carrying the object takes 2d6 negative damage. If you cast the spell on an area, any creature ending its turn in the area takes 2d6 negative damage. You can attempt to use this spell on an attended object by touching the object. If you do, the creature attempts a Reflex save to reduce the effect.


Critical Success The object is unaffected.

Success The creature pulls the object away quickly. The spell only lasts 1 minute.

Failure The creature manages to slightly protect the object. The spell lasts 10 minutes.

Critical Failure The spell lasts the full 24 hours.


Heightened (+2) Increase the radiation's negative damage by 1d6


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Negative

Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.