Radiant FieldSpell 2
Source Pathfinder #172: Secrets of the Temple-City
Traditions Arcane, Divine, Occult, Primal
Cast (material, somatic, verbal)
Area 20-foot burst
Range 120 feet
Duration 1 minute
Saving Throw Fortitude
You create an area of bright light. Creatures with Light Blindness that are Blinded by radiant field and remain in the area must attempt a Fortitude save at the start of their turns. On a failure, a creature remains blinded for 1 round; this is an incapacitation effect.
This spell also suppresses magical darkness of your radiant field spell's level or lower.
Heightened (4th) Creatures seen through the area are Concealed to creatures with light blindness, even those that are outside the area.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.