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Redistribute PotentialCantrip 5


UncommonEvocationCantripColdFirePsychic
Source Pathfinder Dark Archive
Traditions Occult
Cast Two Actions (somatic, verbal)
Area 5-foot square
Range 60 feet
Saving Throw basic Fortitude

Area two adjacent 5-foot squares


Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic fortitudebasic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes Clumsy 1 from numbness if it's in the area of stolen heat or Enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.


Heightened (+1) The damage increases by 1d4.


Amp You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10 foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute.

Amp Heightened (+1) Increase the damage by 2d6 instead of 1d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.

Psychic

This indicates abilities from the psychic class.