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Remove ParalysisSpell 2


NecromancyHealing
Source Pathfinder Core Rulebook
Traditions Divine, Occult, Primal
Cast Two Actions (somatic, verbal)
Range touch
Target 1 creature

A surge of energy frees a Paralyzed creature. You can attempt to counteract a single effect imposing the Paralyzed condition on the target. This does not cure someone who is Paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins.


Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.