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healing Spells


Stabilize Two ActionsNecromancy‚ÄčCantrip‚ÄčHealing‚ÄčPositive‚Äč Positive energy shuts death's door.

1st Level

Goodberry Two ActionsUncommon‚ÄčNecromancy‚ÄčDruid‚ÄčHealing‚Äč You imbue the target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal capacity.
Heal One Action to Three ActionsNecromancy‚ÄčHealing‚ÄčPositive‚Äč You channel positive energy to heal the living or damage the undead.
Heal Animal Uncommon‚ÄčNecromancy‚ÄčDruid‚ÄčHealing‚ÄčPositive‚Äč You heal an animal's wounds, restoring 1d8 Hit Points to the target.
Heal Companion One Action or Two ActionsUncommon‚ÄčNecromancy‚ÄčHealing‚ÄčPositive‚ÄčRanger‚Äč You harness positive energy to heal your animal companion's wounds.
Hymn of Healing Two ActionsUncommon‚ÄčNecromancy‚ÄčBard‚ÄčComposition‚ÄčHealing‚ÄčPositive‚Äč Your divine singing mends wounds and provides a temporary respite from harm.
Lay on Hands One ActionUncommon‚ÄčNecromancy‚ÄčChampion‚ÄčHealing‚ÄčPositive‚Äč Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.
Lay on Hands (Vs. Undead) One ActionUncommon‚ÄčNecromancy‚ÄčChampion‚ÄčHealing‚ÄčPositive‚Äč Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.
Life Boost One ActionUncommon‚ÄčNecromancy‚ÄčHealing‚ÄčHex‚ÄčWitch‚Äč You temporarily bolster the target's vitality.
Life Link One ActionUncommon‚ÄčNecromancy‚ÄčCursebound‚ÄčHealing‚ÄčOracle‚ÄčPositive‚Äč You forge a connection of life energy between you and your target, distributing harm between both of you.
Rejuvenating Flames Two ActionsUncommon‚ÄčNecromancy‚ÄčFire‚ÄčHealing‚ÄčSorcerer‚Äč You create a gout of flame that both heals and burns.
Soothe Two ActionsEnchantment‚ÄčEmotion‚ÄčHealing‚ÄčMental‚Äč You grace the target's mind, boosting its mental defenses and healing its wounds.
Spirit Link Two ActionsNecromancy‚ÄčHealing‚Äč You form a spiritual link with another creature, taking in its pain.

2nd Level

Lifelink Surge One ActionUncommon‚ÄčNecromancy‚ÄčHealing‚ÄčPositive‚ÄčSummoner‚Äč You make a quick gesture, tracing the link between yourself and your eidolon and drawing on your connection to slowly strengthen your shared life force.
Remove Paralysis Two ActionsNecromancy‚ÄčHealing‚Äč A surge of energy frees a Paralyzed creature.
Restoration Necromancy‚ÄčHealing‚Äč Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best.
Restore Senses Two ActionsNecromancy‚ÄčHealing‚Äč You attempt to counteract a single effect imposing the Blinded or Deafened conditions on the target, restoring its vision or hearing.
Soothing Mist Two ActionsUncommon‚ÄčNecromancy‚ÄčHealing‚ÄčPositive‚ÄčRanger‚Äč You call forth a magical mist of positive energy that envelops a creature.
Wholeness of Body One ActionUncommon‚ÄčNecromancy‚ÄčHealing‚ÄčMonk‚ÄčPositive‚Äč You heal yourself in one of the following ways, chosen by you when you cast the spell.

3rd Level

Delay Affliction Two ActionsUncommon‚ÄčNecromancy‚ÄčCursebound‚ÄčHealing‚ÄčOracle‚ÄčPositive‚Äč With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.
Life Pact Uncommon‚ÄčNecromancy‚ÄčHealing‚Äč Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
Martyr's Intervention ReactionUncommon‚ÄčNecromancy‚ÄčHealing‚Äč You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
Neutralize Poison Two ActionsNecromancy‚ÄčHealing‚Äč You pour healing magic through the target in an attempt to cure one poison afflicting it.
Positive Attunement Two ActionsNecromancy‚ÄčHealing‚ÄčPositive‚Äč You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it.
Remove Disease Necromancy‚ÄčHealing‚Äč Healing magic purges disease from a creature's body.

4th Level

Cloak of Light Two ActionsUncommon‚ÄčNecromancy‚ÄčHealing‚ÄčLight‚ÄčPositive‚Äč You surround yourself in holy light that restores the living and rebuffs undead.
Life Siphon ReactionUncommon‚ÄčNecromancy‚ÄčHealing‚ÄčWizard‚Äč You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per level of the spell.
Rebuke Death One Action to Three ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčHealing‚ÄčPositive‚Äč You snatch creatures from the jaws of death.
Remove Curse Necromancy‚ÄčHealing‚Äč Your touch grants a reprieve to a cursed creature.
Soothing Spring Necromancy‚ÄčHealing‚ÄčPositive‚ÄčWater‚Äč Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth.
Tireless Worker Two ActionsNecromancy‚ÄčCleric‚ÄčHealing‚Äč You suppress your choice of one of the following conditions that's affecting the target: Clumsy, Encumbered, Enfeebled, or Fatigued.
Vital Beacon Necromancy‚ÄčHealing‚ÄčPositive‚Äč Vitality radiates outward from you, allowing others to supplicate and receive healing.

5th Level

Breath of Life ReactionNecromancy‚ÄčHealing‚ÄčPositive‚Äč Your blessing revives a creature at the moment of its death.
Cleansing Flames Two ActionsUncommon‚ÄčNecromancy‚ÄčFire‚ÄčHealing‚ÄčSorcerer‚Äč You wrap the target in purifying flames.
Healing Well Three ActionsNecromancy‚ÄčHealing‚ÄčPositive‚Äč You call forth a well of healing that you and your allies can draw from later.
Ravening Maw Two ActionsUncommon‚ÄčNecromancy‚ÄčEvil‚ÄčHealing‚Äč You evoke Zevgavizeb's unceasing hunger and inflict it upon your target.
Resurrect Uncommon‚ÄčNecromancy‚ÄčHealing‚Äč You attempt to call forth the target's soul and return it to its body.
Shall not Falter, Shall not Rout One ActionRare‚ÄčNecromancy‚ÄčHealing‚Äč Calling out the fifth line of the Crimson Oath, you seal your most grievous injuries with a stroke of your blade.
Shepherd of Souls ReactionUncommon‚ÄčNecromancy‚ÄčHealing‚ÄčSorcerer‚Äč You stay the hand of fate for one not yet destined to die, sacrificing some of your own vitality to heal them.

6th Level

Field of Life Two ActionsNecromancy‚ÄčHealing‚ÄčPositive‚Äč A field of positive energy fills the area, exuding warmth and rejuvenating those within.
Life-Giving Form Two ActionsUncommon‚ÄčNecromancy‚ÄčCursebound‚ÄčHealing‚ÄčLight‚ÄčOracle‚ÄčPositive‚Äč You transcend your physical form, becoming a beacon of healing energy.
Raise Dead Uncommon‚ÄčNecromancy‚ÄčHealing‚Äč You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact.

7th Level

Regenerate Two ActionsNecromancy‚ÄčHealing‚ÄčPositive‚Äč An infusion of positive energy grants a creature continuous healing.
Soothing Ballad Two ActionsUncommon‚ÄčEnchantment‚ÄčBard‚ÄčComposition‚ÄčEmotion‚ÄčHealing‚ÄčMental‚Äč You draw upon your muse to soothe your allies.

8th Level

Devour Life Two ActionsUncommon‚ÄčNecromancy‚ÄčDeath‚ÄčHealing‚ÄčNegative‚Äč You attempt to utterly consume the target's life force.
Moment of Renewal Two ActionsNecromancy‚ÄčHealing‚Äč The targets experience a day's worth of recovery in an instant.

10th Level

Hero's Defiance Free ActionUncommon‚ÄčNecromancy‚ÄčChampion‚ÄčHealing‚ÄčPositive‚Äč You shout in defiance, filling you with a sudden burst of healing.
Revival Two ActionsNecromancy‚ÄčHealing‚ÄčPositive‚Äč A burst of healing energy soothes living creatures and temporarily rouses those recently slain.