RestorationSpell 2
Source Pathfinder Core Rulebook
Traditions Divine, Occult, Primal
Cast 1 minute (somatic, verbal)
Range touch
Target 1 creature
Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.
- Lessen a Toxin Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.
- Reduce a Condition Reduce the value of the target's Clumsy, Enfeebled, or Stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each.
Heightened (4th) Add Drained to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's Doomed value by 1. You can't use this to reduce a permanent Doomed condition.
Heightened (6th) As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.