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Runic ImpressionFocus 4


UncommonEvocationMagus
Source Pathfinder Secrets of Magic
Cast One Action (somatic)
Range touch
Target you or one weapon you're wielding
Duration 1 minute

Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: corrosive, flaming, frost, ghost touch, returning, shock, or thundering. If you cast runic impression on a weapon, this spell ends if you cease holding the weapon. If this spell would give a weapon more property runes than its normal maximum, one of the existing property runes (you choose) is suppressed until the spell ends. For unarmed attacks, if this spell would give you more property runes than you could have from handwraps of mighty blows, one of the existing property runes is similarly suppressed.


Heightened (8th) Add keen to the list of runes you can choose as well as the greater types of corrosive, flaming, frost, shock, and thundering.

Note: Conflux spells refresh Spellstrike.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Magus

This indicates abilities from the magus class.