🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Safeguard SecretFocus 4


UncommonAbjurationClericMental
Source Pathfinder Core Rulebook
Cast 1 minute (somatic, verbal)
Range 10 feet
Target you and any number of willing allies
Duration 1 hour

You ensure a secret remains safe from prying spies.

Choose one piece of information that at least some of the targets know; you can target a creature only if it remains within range for the full minute during which you Cast the Spell.

The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and effects that would force them to reveal it.

If you Cast this Spell again, any previous safeguard secret you had cast ends.

Spell Effect: Safeguard Secret


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Cleric

This indicates abilities from the cleric class.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.