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Shadow ZombieSpell 2


UncommonNecromancyShadow
Source Pathfinder #181: Zombie Feast
Traditions Arcane, Divine, Occult
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 zombie of level 1 or lower
Duration varies
Saving Throw Will

You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement. While in this vaporous state, the zombie is a minion under your control, gains resistance 8 to physical damage, and is immune to precision damage. It can't cast spells, activate items, or use actions that have the attack or manipulate traits. It gains a fly Speed of 10 feet and can slip through tiny cracks. If the target is already your minion when you cast the spell, it doesn't get a saving throw and becomes vaporous for 10 minutes. If the target is not your minion, it can attempt a Will save to resist the spell. If it's already under someone else's command, the controlling creature also rolls a Will save, and the zombie uses the better result.


Critical Success The target is unaffected and is temporarily immune for 24 hours.

Success The target is unaffected.

Failure The target becomes your shadowy minion for 1 minute.

Critical Failure As failure, but for 10 minutes.


Heightened (4th) You can target a zombie of level 5 or lower.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Shadow

This magic involves shadows or the energy of the Shadow Plane.