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Shift BlameSpell 3


EnchantmentMental
Source Pathfinder Secrets of Magic
Traditions Arcane, Occult
Cast Reaction (verbal)
Range 30 feet
Target the target of the triggering attack or skill check
Saving Throw Will

Trigger You or another creature attacks a creature or fails at a Deception, Diplomacy, or Intimidation check.

You alter the target's memories of the triggering event as they form. You choose another creature (which can be you) with the capacity to make the triggering attack or skill check, and you alter the target's memories to recall the creature you chose as responsible for the triggering attack or skill check. The target must attempt a Will save and is then temporarily immune for 24 hours.


Critical Success The target knows you attempted to alter its memories.

Success The target doesn't realize you attempted to alter its memories, though it knows you cast a spell.

Failure You successfully alter the target's memory. It isn't forced to react to the new memories in a particular way, and it's likely to question them if they contradict other information it knows or are implausible for the situation.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.