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ShockwaveSpell 1


EvocationEarth
Source Pathfinder Lost Omens: Gods & Magic
Traditions Arcane, Primal
Cast Two Actions (somatic, verbal)
Area 15-foot cone
Saving Throw Reflex

You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground.


Critical Success The creature is unaffected.

Success The creature is Flat-Footed until the start of its next turn.

Failure The creature falls Prone.

Critical Failure As failure, plus the creature takes 1d6 damage.


Heightened (+1) The area increases by 5 feet (to a 20-foot cone at 2nd level, and so on).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.