🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Splash of ArtFocus 1


UncommonIllusionClericVisual
Source Pathfinder Core Rulebook
Cast Two Actions (somatic, verbal)
Area 5-foot burst
Range 30 feet
Duration varies
Saving Throw Will

A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color.

Splash of Art

1d4ColorFailureCritical Failure
1WhiteDazzled for 1 roundDazzled for 1 minute
2RedEnfeebled 1 for 1 roundEnfeebled 2 for 1 round
3YellowFrightened 1Frightened 2
4BlueClumsy 1 for 1 roundClumsy 2 for 1 round

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Cleric

This indicates abilities from the cleric class.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.