Tempest TouchFocus 1
Source Pathfinder Advanced Player's Guide
Cast (somatic)
Range touch
Target 1 creature
Saving Throw Fortitude
Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes half damage and a -5-foot circumstance penalty to its Speeds until the end of your next turn.
Failure The target takes full damage and a -10-foot circumstance penalty to its Speeds until the end of your next turn.
Critical Failure As failure, but the target takes double damage.
Heightened (+1) The bludgeoning and cold damage each increase by 1d4.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
CurseboundSpells with this trait increase the severity of your oracular curse when cast. Usually, only revelation spells have this trait. You can't cast a cursebound spell if you don't have an oracular curse.
OracleThis indicates abilities from the oracle class.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.