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water Spells



Cantrip


NameTraitsDescription
Spout Two ActionsEvocationCantripWater Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.

1st Level


NameTraitsDescription
Aqueous Blast One ActionRareEvocationWater You evoke a mass of water into the air around your outstretched fist.
Create Water Two ActionsConjurationWater As you cup your hands, water begins to flow forth from them.
Hydraulic Push Two ActionsEvocationAttackWater You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back.
Mud Pit Three ActionsConjurationEarthWater Thick, clinging mud covers the ground, 1 foot deep.
Personal Rain Cloud Two ActionsUncommonEvocationWater You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Rising Surf One ActionUncommonConjurationMoveWater You create a wave of water that you ride, banking around obstacles and surfing to higher ground.
Snowball Two ActionsEvocationAttackColdWater You throw a magically propelled and chilled ball of dense snow.
Tempest Touch One ActionUncommonEvocationColdCurseboundOracleWater Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.
Tidal Surge One ActionUncommonEvocationClericWater You call forth a tremendous wave to move the target either in a body of water or on the ground.

2nd Level


NameTraitsDescription
Obscuring Mist Three ActionsConjurationWater You call forth a cloud of mist.
Quench Two ActionsAbjurationWater You cause the air in the area to become supersaturated with water vapor.
Sea Surge Two ActionsUncommonEvocationWater You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.

3rd Level


NameTraitsDescription
Aqueous Orb Two ActionsConjurationWater A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Crashing Wave Two ActionsEvocationWater You summon a crashing wave that sweeps away from you.
Elemental Annihilation Wave EvocationAirEarthFireWater You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Pillar of Water Three ActionsUncommonEvocationWater You create a large, self-contained cylinder of still fresh water.
Pulverizing Cascade Two ActionsUncommonEvocationWater You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.
Unbreaking Wave Advance One ActionUncommonEvocationWater You unleash a mighty wave from your hand that buffets back your foes.
Wall of Water Three ActionsConjurationWater Raising your hand in the air, you call a massive wave onto the battlefield.

4th Level


NameTraitsDescription
Downpour Two ActionsUncommonEvocationClericWater You call forth a torrential downpour, which extinguishes nonmagical flames.
Holy Cascade Two ActionsEvocationGoodPositiveWater You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance.
Hydraulic Torrent Two ActionsEvocationWater A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you.
Purifying Veil Two ActionsRareEvocationClericGoodWater Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.
Solid Fog Three ActionsConjurationWater You conjure a bank of fog so thick it impedes movement as well as sight.
Soothing Spring NecromancyHealingPositiveWater Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth.

5th Level


NameTraitsDescription
Control Water Two ActionsEvocationWater By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet.
Flowing Strike Three ActionsEvocationWater A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
Geyser Two ActionsEvocationFireWater A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air.
Unbreaking Wave Vapor ReactionUncommonAbjurationWater You're Concealed against the triggering attack and gain a +2 circumstance bonus to AC against it.
Wall of Ice Three ActionsEvocationColdWater You sculpt an ice barrier that blocks sight and, once shattered, freezes foes.

6th Level


NameTraitsDescription
Elemental Confluence Three ActionsConjurationAirEarthFireWater You conjure four types of elementals who combine forces to form into a chaotic storm.

7th Level


NameTraitsDescription
Frigid Flurry Two ActionsEvocationColdWater You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards.
Unbreaking Wave Barrier One ActionUncommonAbjurationWater You create a protective circle around yourself that repels your foes.

8th Level


NameTraitsDescription
Deluge Two ActionsUncommonEvocationWater You unleash a catastrophic downpour in the area that vanishes an instant later.

9th Level


NameTraitsDescription
Unbreaking Wave Containment Three ActionsUncommonEvocationIncapacitationWater You wrap enemies in four strands of water.

10th Level


NameTraitsDescription
Cataclysm Two ActionsEvocationAcidAirColdEarthElectricityFireWater You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.