water Spells
Cantrip
Name | Traits | Description |
Spout | EvocationCantripWater | Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. |
1st Level
Name | Traits | Description |
Aqueous Blast | RareEvocationWater | You evoke a mass of water into the air around your outstretched fist. |
Create Water | ConjurationWater | As you cup your hands, water begins to flow forth from them. |
Hydraulic Push | EvocationAttackWater | You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. |
Mud Pit | ConjurationEarthWater | Thick, clinging mud covers the ground, 1 foot deep. |
Personal Rain Cloud | UncommonEvocationWater | You conjure a 5-foot-wide rain cloud that follows the target wherever it goes. |
Rising Surf | UncommonConjurationMoveWater | You create a wave of water that you ride, banking around obstacles and surfing to higher ground. |
Snowball | EvocationAttackColdWater | You throw a magically propelled and chilled ball of dense snow. |
Tempest Touch | UncommonEvocationColdCurseboundOracleWater | Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. |
Tidal Surge | UncommonEvocationClericWater | You call forth a tremendous wave to move the target either in a body of water or on the ground. |
2nd Level
Name | Traits | Description |
Obscuring Mist | ConjurationWater | You call forth a cloud of mist. |
Quench | AbjurationWater | You cause the air in the area to become supersaturated with water vapor. |
Sea Surge | UncommonEvocationWater | You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. |
3rd Level
Name | Traits | Description |
Aqueous Orb | ConjurationWater | A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. |
Crashing Wave | EvocationWater | You summon a crashing wave that sweeps away from you. |
Elemental Annihilation Wave | EvocationAirEarthFireWater | You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. |
Pillar of Water | UncommonEvocationWater | You create a large, self-contained cylinder of still fresh water. |
Pulverizing Cascade | UncommonEvocationWater | You raise a pair of towering waves and slam them into each other, crushing creatures caught between them. |
Unbreaking Wave Advance | UncommonEvocationWater | You unleash a mighty wave from your hand that buffets back your foes. |
Wall of Water | ConjurationWater | Raising your hand in the air, you call a massive wave onto the battlefield. |
4th Level
Name | Traits | Description |
Downpour | UncommonEvocationClericWater | You call forth a torrential downpour, which extinguishes nonmagical flames. |
Holy Cascade | EvocationGoodPositiveWater | You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance. |
Hydraulic Torrent | EvocationWater | A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. |
Purifying Veil | RareEvocationClericGoodWater | Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. |
Solid Fog | ConjurationWater | You conjure a bank of fog so thick it impedes movement as well as sight. |
Soothing Spring | NecromancyHealingPositiveWater | Steam wisps into the air as a stone-lined pool appears in the ground and fills with hot water that bubbles up from the earth. |
5th Level
Name | Traits | Description |
Control Water | EvocationWater | By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. |
Flowing Strike | EvocationWater | A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace. |
Geyser | EvocationFireWater | A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air. |
Unbreaking Wave Vapor | UncommonAbjurationWater | You're Concealed against the triggering attack and gain a +2 circumstance bonus to AC against it. |
Wall of Ice | EvocationColdWater | You sculpt an ice barrier that blocks sight and, once shattered, freezes foes. |
6th Level
Name | Traits | Description |
Elemental Confluence | ConjurationAirEarthFireWater | You conjure four types of elementals who combine forces to form into a chaotic storm. |
7th Level
Name | Traits | Description |
Frigid Flurry | EvocationColdWater | You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards. |
Unbreaking Wave Barrier | UncommonAbjurationWater | You create a protective circle around yourself that repels your foes. |
8th Level
Name | Traits | Description |
Deluge | UncommonEvocationWater | You unleash a catastrophic downpour in the area that vanishes an instant later. |
9th Level
Name | Traits | Description |
Unbreaking Wave Containment | UncommonEvocationIncapacitationWater | You wrap enemies in four strands of water. |
10th Level
Name | Traits | Description |
Cataclysm | EvocationAcidAirColdEarthElectricityFireWater | You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. |