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Trickster's TwinFocus 4


UncommonIllusionClericVisual
Source Pathfinder Core Rulebook
Cast Two Actions (material, verbal)
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will

You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see. You create an illusion of yourself there that only it can see and that mimics all your actions. The target must attempt a Will save.


Critical Success The target is unaffected.

Success The target believes you're in the designated location and can't see you in your actual location. The target automatically disbelieves the illusion when you use an action that doesn't make sense in the illusion's position, or if the target attacks, touches, Seeks, or otherwise engages with the illusion. If you use a hostile action against the target, the spell ends.

Failure As success, but the target must succeed at a Will save to disbelieve the illusion when one of the listed events occurs.

Critical Failure As success, but the target must critically succeed at a Will save to disbelieve when one of the listed events occurs.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Cleric

This indicates abilities from the cleric class.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.