Unseasonable SquallSpell 3
Source Pathfinder #151: The Show Must Go On
Traditions Arcane, Primal
Cast (somatic, verbal)
Area 20-foot burst
Range 60 feet
Duration until the start of your next turn
Saving Throw Fortitude
You issue a blast of sudden wind that ripples outward from the center of the burst. The wind extinguishes small non-magical fires, disperses fog and mist, scatters objects of light Bulk or less, and pushes unsecured objects of 1 Bulk or less 5 feet away from the spell's origin point. Each Medium or smaller creature in the area when you Cast the Spell or that moves into spell's area must attempt a Fortitude saving throw.
Success The creature is unaffected.
Failure The creature is knocked Prone. If the creature was Flying, it gets a critical failure instead.
Critical Failure The creature is pushed 30 feet away from the center of the burst, is knocked Prone, and takes 2d6 bludgeoning damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.