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Veil of DreamsFocus 1


UncommonEnchantmentHexMentalWitch
Source Pathfinder Advanced Player's Guide
Cast One Action (somatic)
Range 30 feet
Target 1 creature
Duration Sustained up to 1 minute
Saving Throw Will

You draw the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save.


Critical Success The target is unaffected.

Success The target takes a -1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to -2 for Will saves against sleep effects.

Failure As success, and any time the target uses a concentrate action, it must succeed at a DC 5 flat or the action is disrupted.

Spell Effect: Veil of Dreams


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Hex

A hex is a type of focus spell a witch can cast.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Witch

This indicates abilities from the witch class.