Vicious JealousySpell 2
Source Pathfinder #181: Zombie Feast
Traditions Arcane, Divine, Occult
Cast (somatic, verbal)
Range 30 feet
Target 1 creature
Duration sustained, up to 1 minute
Saving Throw Will
The target is overcome by deep jealousy and resentment that twists its mind against other creatures. It must attempt a Will save.
Critical Success The target is unaffected.
Success For 1 round, the target no longer treats anyone as its allies. The spell then ends.
Failure The target no longer treats anyone as its allies. The target can't take the Aid reaction or any action that would directly benefit another creature, such as casting a beneficial spell on them, though it can still take actions that indirectly benefit other creatures, such as fighting the same foes.
Critical Failure As failure, and whenever the target starts its turn within reach of a creature it previously considered an ally, it must spend its first action on its turn to berate the creature or otherwise wave it away.
Heightened (4th) You can target up to 10 creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EnchantmentEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.