ChoralCreature 6
Source Pathfinder Bestiary
Perception +14 (darkvision)
Languages Celestial, Draconic, Infernal, Tongues
Skills Acrobatics +12, Diplomacy +15, Performance +17, Religion +14
Str +1, Dex +4, Con +2, Int +3, Wis +4, Cha +5
AC 24; Fort +10; Reflex +14; Will +16; +1 status to all saves vs. magic
HP 100
Speed 30 feet (fly 40 feet)
Weaknesses Evil 5
Resistances Sonic 5
Fist +14 (+10, +6) to hit (agile, finesse, good, magical) 3d6+1 Bludgeoning + 1d6 Good
Piercing Hymn +17 (+12, +7) to hit (good, magical, range 90, sonic) 4d6 Sonic + 1d6 Good
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
At-Will SpellsThe monster can cast its at-will spells any number of times without using up spell slots.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. MagicHarmonizing Aura (aura, divine, evocation, sonic)20 feet Aura
Allies in the area gain a +2 status bonus to sonic damage rolls and a +1 status bonus to AC and all saves against sonic and auditory effects. Enemies in the area take a -2 status bonus to sonic damage rolls and a -1 status bonus to AC and all saves against sonic and auditory effects.
Effect: Harmonizing Aura (Enemies)
Deafening AriaOn a critical hit with piercing hymn, the target is Deafened for one minute.
HarmonizeThe choral angel adds its harmony to a choral angel ally within its harmonizing aura.
The ally can cast Calm Emotions or Heroism on its next turn in place of its 3rd-level Sound Burst or heighten its 3rd-level Sound Burst by 1 level.
If five different choral angels use Harmonize on the same choral angel ally, it can instead cast Divine Decree in place of its 3rd-level Sound Burst.
Divine Innate Spells (DC 23, +13 to hit)
Cantrips (3rd Level): Ghost Sound, Inspire Competence, Inspire Courage
1st Level: Counter Performance (At Will), Heal
2nd Level: Calm Emotions (See Harmonize), Invisibility (At Will) (Self Only), Remove Fear (At Will), Sound Burst, Sound Burst (At Will), Sound Burst (See Harmonize)
3rd Level: Heroism (See Harmonize), Remove Curse, Remove Disease
5th Level: Tongues (Constant)
7th Level: Divine Decree (See Harmonize)
1st Level: Angelic Messenger
Choral angels are incredible singers who fill the halls of Nirvana with pious chants and sacred hymns. They form from the souls of talented bards and other performers. While they shy away from conflict, they occasionally brave the mortal realm to deliver good omens and auspicious messages. Choral angels often serve the goddess Shelyn, but they can also serve other good deities and empyreal lords.
The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. The majority of angels are neutral good and live in Nirvana, the plane of virtue and enlightenment. However, some angels, including several angelic deities, have different alignments, and some even dwell on other planes. Regardless of alignment, angels remain benevolent messengers possessed with magical auras to aid their allies.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.