Copper Hand IllusionistCreature 5
Source Pathfinder #158: Sixty Feet Under
Perception +15
Languages Common, Vudrani
Skills Acrobatics +13, Arcana +13, Deception +9, Stealth +13, Thievery +13
Str +2, Dex +4, Con +1, Int +4, Wis +1, Cha +0
AC 22 with mage armor; Fort +8; Reflex +13; Will +12;
HP 70
Speed 25 feet
Dagger +13 (+9, +5) to hit (agile, finesse, thrown 10, versatile s) 1d4+5 Piercing
Sneak Attack
The Copper Hand illusionist deals 2d6 additional precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Prepared Arcane Spells (DC 23, +15 to hit)
Cantrips (3rd Level): Daze, Detect Magic, Electric Arc, Ghost Sound, Shield
1st Level: Color Spray, Illusory Disguise, Illusory Object, Spider Sting
2nd Level: Dispel Magic, Invisibility, Mirror Image, Telekinetic Maneuver
3rd Level: Haste, Hypnotic Pattern, Vampiric Touch
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.