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Copper Hand IllusionistCreature 5


LEMediumHumanHumanoid
Source Pathfinder #158: Sixty Feet Under
Perception +15
Languages Common, Vudrani
Skills Acrobatics +13, Arcana +13, Deception +9, Stealth +13, Thievery +13
Str +2, Dex +4, Con +1, Int +4, Wis +1, Cha +0

AC 22 with mage armor; Fort +8; Reflex +13; Will +12;
HP 70
Speed 25 feet

Dagger One Action +13 (+9, +5) to hit (agile, finesse, thrown 10, versatile s) 1d4+5 Piercing

Sneak Attack

The Copper Hand illusionist deals 2d6 additional precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Prepared Arcane Spells (DC 23, +15 to hit)

Cantrips (3rd Level): Daze, Detect Magic, Electric Arc, Ghost Sound, Shield
1st Level: Color Spray, Illusory Disguise, Illusory Object, Spider Sting
2nd Level: Dispel Magic, Invisibility, Mirror Image, Telekinetic Maneuver
3rd Level: Haste, Hypnotic Pattern, Vampiric Touch



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.