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Doatara the PriestCreature 7


UniqueNEMediumHumanHumanoid
Source Pathfinder One-Shot #4: Mark of the Mantis
Perception +17
Languages Common, Daemonic, Osiriani
Skills Acrobatics +16, Lore +12, Crafting +12, Deception +16, Intimidation +14, Religion +17, Stealth +16, Thievery +14
Str +1, Dex +5, Con +1, Int +1, Wis +4, Cha +3

AC 25; Fort +14; Reflex +16; Will +17;
HP 115
Speed 30 feet
Resistances Poison 5

Shortsword One Action +17 (+13, +9) to hit (agile, finesse, versatile s) 2d6+7 Piercing
Dagger One Action +16 (+12, +8) to hit (agile, finesse, thrown 10, versatile s) 1d4+7 Piercing
Dagger One Action +16 (+12, +8) to hit (agile, finesse, thrown 10, versatile s) 1d4+7 Piercing

Channel Smite Two Actions

Requirements Doatara expends a Harm spell


Effect Doatara makes a melee Strike and adds the harm spell's negative damage to the Strike's damage.

Poison Weapon One Action

Requirements Doatara is wielding a piercing or slashing weapon


Effect Doatara Interacts to draw an injury poison and applies the poison to the required weapon. If her next attack with that weapon before the end of her next turn hits and deals damage, it applies the effects of the poison. If she critically fails the attack roll, the poison is wasted as normal.


Divine Prepared Spells (DC 25, +17 to hit)

Cantrips (4th Level): Detect Magic, Guidance, Shield
1st Level: Fear, Harm, Heal
2nd Level: Darkvision, Dispel Magic, Faerie Fire, Invisibility, Restore Senses
3rd Level: Vampiric Touch

Divine Focus Spells (DC 25, +17 to hit)

1st Level: Sudden Shift



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.