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Drow Priestess (BB)Creature 3


CE​Medium​Drow​Elf​Humanoid​
Source Pathfinder Beginner Box
Perception +9 (darkvision)
Languages none
Skills Deception +8, Intimidation +8, Religion +9, Society +5, Stealth +7
Str +1, Dex +2, Con +1, Int +0, Wis +4, Cha +1

AC 20 22 with shield raised; Fort +8; Reflex +7; Will +11;
HP 39
Speed 30 feet
Immunities sleep

Rapier One Action +9 (+4, -1) to hit (deadly d8, finesse) 1d6+2 Piercing
Hand Crossbow One Action +9 (+4, -1) to hit (range increment 60, reload 1) 1d6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Light Blindness

When first exposed to bright light, the drow Can't See until the end of their next turn. All squares are difficult terrain for them, and they take a –4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 flat. Light doesn’t blind them again for 1 hour.

Shield Block Reaction

If she Raised a Shield since her last turn, the priestess can spend her reaction to block a Strike. Reduce the Strike's damage by 5, but then she and the shield both take the remaining damage, possibly Breaking or destroying the shield.


Cleric Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Detect Magic, Guidance, Message, Shield, Stabilize
1st Level: Command, Fear, Heal (3x), Magic Weapon
2nd Level: Dispel Magic, Resist Energy



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.