False PriestessCreature 7
Source Pathfinder Kingmaker
Perception +15
Languages Common
Skills Deception +17, Nature +17, Religion +15, Stealth +16
Str +2, Dex +3, Con +2, Int +0, Wis +2, Cha +4
AC 22; Fort +13; Reflex +16; Will +15;
HP 120
Speed 25 feet
Glaive +14 (+9, +4) to hit (deadly d8, forceful, magical, reach 10) 1d8+6 Slashing
Primal Weapon
Frequency once per turn
Requirements the false priestess' most recent action was to cast a non‑cantrip spell
Effect Until the end of the false priestess's next turn, the priestess deals an extra 1d6 slashing damage with her melee Strikes.
Reach Spell (concentrate, metamagic)If the next action the false priestess uses is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Primal Spontaneous Spells (DC 25, +17 to hit)
Cantrips (4th Level): Detect Magic, Electric Arc, Ghost Sound, Prestidigitation, Produce Flame, Tanglefoot
1st Level (4 slots): Alarm, Charm, Fear, Grease, Heal (3x)
2nd Level (4 slots): Animal Messenger, Create Food, Dispel Magic, Glitterdust, Hideous Laughter
3rd Level (4 slots): Blindness, Earthbind, Enthrall, Lightning Bolt, Slow
4th Level (3 slots): Hydraulic Torrent, Suggestion
1st Level: Faerie Dust
3rd Level: Fey Disappearance
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.