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Faerie DustFocus 1


UncommonEnchantmentMentalSorcerer
Source Pathfinder Core Rulebook
Cast One Action to Three Actions (somatic, verbal)
Area 5-foot burst or more
Range 30 feet
Duration 1 round
Saving Throw Will

You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the area must attempt a Will save. For each additional action you use Casting the Spell, the burst's radius increases by 5 feet.


Success The creature is unaffected.

Failure The creature can't use reactions and takes a -2 status penalty to Perception checks and Will saves.

Spell Effect: Faerie Dust (Failure)

Critical Failure As failure, and the creature also takes a -1 status penalty to Perception checks and Will saves for 1 minute.

Spell Effect: Faerie Dust (Critical Failure)


Heightened (+3) The initial radius increases by 5 feet.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Sorcerer

This indicates abilities from the sorcerer class.