Harsus (3-4)Creature 3
Source Pathfinder Society Scenario #1-08: Revolution on the Riverside
Perception +6
Languages Common
Skills Acrobatics +7, Deception +9, Diplomacy +9, Stealth +7
Str +0, Dex +2, Con +1, Int +4, Wis +1, Cha +2
AC 17 18 with mage armor; Fort +6; Reflex +7; Will +8;
HP 48
Speed 25 feet
Dagger +7 (+3, -1) to hit (agile, finesse, versatile s) 1d4 Piercing
Dagger +7 (+3, -1) to hit (agile, range increment 10, versatile s) 1d4 Piercing
Prepared Arcane Spells (DC 19, +9 to hit)
Cantrips (2nd Level): Light, Ray of Frost, Shield
1st Level: Fear, Grim Tendrils, Illusory Disguise, Mage Armor, Magic Missile
2nd Level: Invisibility
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.