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Harsus (3-4)Creature 3

Source Pathfinder Society Scenario #1-08: Revolution on the Riverside
Perception +6
Languages Common
Skills Acrobatics +7, Deception +9, Diplomacy +9, Stealth +7
Str +0, Dex +2, Con +1, Int +4, Wis +1, Cha +2

AC 17 18 with mage armor; Fort +6; Reflex +7; Will +8;
HP 48
Speed 25 feet

Dagger One Action +7 (+3, -1) to hit (agile, finesse, versatile s) 1d4 Piercing
Dagger One Action +7 (+3, -1) to hit (agile, range increment 10, versatile s) 1d4 Piercing

Prepared Arcane Spells (DC 19, +9 to hit)

Cantrips (2nd Level): Light, Ray of Frost, Shield
1st Level: Fear, Grim Tendrils, Illusory Disguise, Mage Armor, Magic Missile
2nd Level: Invisibility



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.