Heuberk ThroppCreature 9
Source Pathfinder #147: Tomorrow Must Burn
Perception +14
Languages Common, Dwarven, Elven, Gnoll, Halfling
Skills Athletics +16, Deception +21, Diplomacy +15, Intimidation +19, Lore +16, Society +16, Thievery +16
Str +3, Dex +2, Con +3, Int +1, Wis +1, Cha +4
AC 28; Fort +21; Reflex +15; Will +18;
HP 155
Speed 25 feet
Mace +19 (+14, +9) to hit (shove) 2d6+9 Bludgeoning
Dagger +18 (+14, +10) to hit (agile, versatile s) 1d4+9 Piercing
Dagger +18 (+14, +10) to hit (agile, thrown 10, versatile s) 1d4+9 Piercing
Timely Distraction
Trigger A creature Heuberk can see within his melee reach misses him with a melee Strike.
Effect Heuberk attempts to Feint the creature. If it's not Heuberk's turn and he gets a success, the effect applies on his next turn.
Identify an Opening (auditory, linguistic)Requirements A creature is Flat-Footed against Heuberk's next melee attack.
Effect Heuberk points out a lapse in the creature's defenses. The creature is flat-footed against all melee attacks attempted by any of Heuberk's allies who hear and understand this instruction until the start of Heuberk's next turn.
Sneak Attack2d6 precision damage
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Occult Prepared Spells (DC 27, +19 to hit)
Cantrips (5th Level): Detect Magic, Message, Prestidigitation, Read Aura, Shield
1st Level: Charm, Command, Fear, Ray of Enfeeblement
2nd Level: Invisibility, Mirror Image, Paranoia
3rd Level: Dream Message, Enthrall, Hypnotic Pattern
4th Level: Discern Lies, Fly
5th Level: Crushing Despair
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.