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Iobane MagusCreature 13


LNMediumHumanHumanoid
Source Pathfinder #173: Doorway to the Red Star
Perception +23 (Iobane vision)
Languages Common, Draconic
Skills Arcana +26, Athletics +26, Stealth +23
Str +5, Dex +2, Con +3, Int +5, Wis +2, Cha +0

AC 33; Fort +25; Reflex +23; Will +24;
HP 235
Speed 25 feet

Spear One Action +27 (+22, +17) to hit (magical) 2d6+9 Piercing
Spear One Action +24 (+19, +14) to hit (magical, thrown 20) 2d6+9 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.


Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Iobane Vision (fortune)

The Iobane magus can see Invisible creatures and objects as though they are Concealed.

When they Seek or Sense Motive, they can roll twice and take the higher result.

Spear Dance Two Actions

The Iobane magus makes three spear Strikes, each with a range of 10 feet.

Spellstrike Two Actions

Frequency Until recharged


Effect The Iobane magus Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the attack instead. The Iobane magus makes a melee Strike. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell.

This counts as two attacks for the Iobane magus' multiple attack penalty, but don't apply the penalty until after they have completed the Spellstrike.

After the Iobane magus uses Spellstrike, they can't do so again until they recharges their Spellstrike as a single action, which has the concentrate trait. The Iobane magus also recharges their Spellstrike when they casts a conflux spell.


Arcane Prepared Spells (DC 33, +25 to hit)

Cantrips (7th Level): Chill Touch, Daze, Detect Magic, Electric Arc, Produce Flame
1st Level: True Strike
4th Level: Dimension Door
6th Level: Chain Lightning, Disintegrate
7th Level: Dimensional Lock, Prismatic Spray

Magus Conflux Spells (DC 33, +25 to hit)

1st Level: Dimensional Assault



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.