IvarsaCreature 12
Source Pathfinder #177: Burning Tundra
Perception +21
Languages Abyssal, Common, Hallit
Skills Arcana +25, Athletics +25, Intimidation +23, Nature +21, Survival +21, Lore +25
Str +5, Dex +2, Con +4, Int +5, Wis +1, Cha +3
AC 33; Fort +24; Reflex +22; Will +19;
HP 212
Speed 25 feet
Resistances Fire 10
Greataxe +25 (+20, +15) to hit (magical, reach 10, sweep) 3d12+13 Slashing
Attack of Opportunity
reaction
Capture MagicTrigger Ivarsa succeeds at a save against a foe's harmful spell, or a foe fails a spell attack roll against her with a harmful spell
Effect Ivarsa enters her Arcane Cascade. If she's already in Arcane Cascade, she gains a +2 status bonus to damage from Arcane Cascade until the end of her next turn.
Arcane Cascade (concentrate, magus, stance)Requirements Ivarsa can enter this stance only if her most recent action was to Cast a Spell or make a Spellstrike, but she can remain in the stance even if she no longer meets the requirements
Effect When she enters this stance and at the beginning of each of her turns while she's in it, Ivarsa gains 6 temporary Hit Points. While in this stance, Ivarsa's melee Strikes gain the arcane trait, deal 2 extra fire damage, and deal 4 splash fire damage to foes adjacent to her target.
Companion BondWhen Ivarsa uses a teleportation effect while she's riding a mount, the mount teleports with her.
Spellstrike (magus)Ivarsa channels a spell into a punch or axe swing to deliver a magically charged attack. She casts Produce Flame or Ray of Frost. The effects of the spell don't occur immediately but are imbued into her attack instead. She makes a melee Strike with a weapon or unarmed attack, which gains the arcane trait. Her spell is coupled with the attack, using her attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for her multiple attack penalty, but the penalty isn't applied until after she has completed the Spellstrike. After she uses Spellstrike, Ivarsa can't do so again until she recharges this ability as a single action, which has the concentrate trait. She also recharges her Spellstrike when she casts thunderous strike.
Arcane Prepared Spells (DC 32, +24 to hit)
Cantrips (6th Level): Mage Hand, Produce Flame, Protect Companion, Ray of Frost, Shield
1st Level: True Strike
3rd Level: Earthbind, Haste
4th Level: Dimension Door, Dimensional Anchor, Weapon Storm
5th Level: Blink Charge
6th Level: Collective Transposition, Unexpected Transposition
1st Level: Thunderous Strike
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.