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Blink ChargeSpell 5


ConjurationForceTeleportation
Source Pathfinder Secrets of Magic
Traditions Arcane, Divine, Occult
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 creature

You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a creature you can see within range, then make a Strike against the creature with a weapon you're wielding. The Strike deals damage, plus an extra 2d8 force damage, depending on the result of your Strike.


Critical Success Double damage, plus after the Strike, you can teleport the target into an empty space up to 5 feet away from its current position. The new space must be on the ground if it started on the ground, in the air if it was flying, and so on.

Success The Strike deals full damage.

Failure The Strike deals no damage, but the target takes 1d8 force damage.

Critical Failure The Strike deals no damage, and you take 1d8 force damage.


Heightened (+2) The spell's range increases by 60 feet, and any force damage the spell deals is increased by 1d8.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Force

Effects with this trait deal force damage or create objects made of pure magical force.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.