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Iverri (3-4)Creature 4

Source Pathfinder Society Scenario #2-15: A Dirge for Sarkoris
Perception +12 (low-light vision)
Languages Common, Elven, Sylvan, Speak With Plants
Skills Acrobatics +10, Athletics +6, Deception +11, Intimidation +13, Nature +11, Stealth +11, Survival +13
Str +0, Dex +5, Con +2, Int +3, Wis +3, Cha +5

AC 20; Fort +8; Reflex +13; Will +11; +1 status to all saves vs. magic
HP 74
Speed 25 feet
Weaknesses Good 5, Coldiron 5

Branch One Action +14 (+9, +4) to hit (finesse, magical) 2d8+2 Bludgeoning
Thorn Spike One Action +14 (+9, +4) to hit (magical) 1d6 Poison + 2d6 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicBlight Dependent

Instead of being bonded to a specific tree, Iverri is bonded to blighted areas formerly ravaged by the Abyss. If she does not remain within 300 feet of at least one blighted tree, she becomes Sickened 1 and is unable to recover. She must attempt a DC 20 fortitude save every hour or increase the sickened value by 1 (to a maximum of Sickened 4). After 24 hours, she becomes Drained 1, with this value increasing by 1 every additional 24 hours.

Parasitic Bond One Action (curse, disease)

Frequency once per day

Requirements Iverri's last action was a successful thorn spike Strike that damaged the target

Effect Iverri transforms the thorns into burrowing maggots, infusing the target with a fell curse to bind it to her. The target must attempt a DC 22 will save to resist the curse; on a failure, this binding lasts until the end of Iverri's next turn.

While the binding is active, Iverri takes only half damage from all effects that deal Hit Point damage, and the target takes the remainder of the damage. When the target takes damage from the bond, it doesn't apply any resistances, weaknesses, or other abilities it has to that damage.

Primal Innate Spells (DC 22, +14 to hit)

Cantrips (2nd Level): Tanglefoot
2nd Level: Entangle (At Will), Fungal Infestation, Sudden Blight, Tree Shape (At Will)
4th Level: Speak with Plants (Constant), Suggestion
5th Level: Tree Stride



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


Creatures of the First World are called the fey.


Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.